New: Eight hills, eight tricks of the light. Pick a hill on the ridge. Each one teaches something new: mirrors and prisms, heavy great mirrors, bridges of light, stained glass, moonstones, burning lenses and ember lamps. The eighth mixes them all.
New: Never the same climb twice. Every climb builds its terraces fresh, and every one can be solved. After the eighth hill come wild hills, a hill of the day and codes to share a wild hill with friends.
Updated: One egg or eight. Alone, you set every mirror yourself. With friends, each terrace needs more lanterns shining at once.
Updated: A new look. Sandstone walls, iron lanterns and standing mirrors that lean the way they bounce the light.
Updated: Another night, another challenge. Escaping starts a harder night. Later nights ask your crew to light lanterns in order and hold the gate seals together.
Updated: Room to roam. Computer friends scout different lanterns before gathering for help. Ghosts spread their patrols, and the campfire clearing has a raised terrace with a stair entrance.
Updated: Keep your crew in the light.Lights Out replaces Ghostlight’s maze with a lantern lit co op garden for 2–8 friends. Relight the great lanterns, rescue lost eggs and reach the dawn gate before the moon sets. Existing Ghostlight rooms need a fresh match.
Updated: Bigger crew, bigger job. Ghostlight wakes up to six ghosts. Yolkworks asks for up to six orders a line on faster belts. Egg Stack builds a taller tower, three eggs for every builder.