Shellbound grows a new garden defense.
Defend a rebuilt courtyard with animated towers, automatic ranged targeting and durable iron crabs that threaten late waves.

- Updated: A courtyard made for defense. Fresh garden scenery, animated tower upgrades and clearer shadows bring the sanctuary together. Omen cards, shop icons and healing potions match the new artwork.
- New: Iron crabs join the siege. Armored crabs arrive from wave 12 and focus on your defenses. From wave 18, larger packs can charge structures after a warning. Focus your attacks before they connect.
- Fixed: Smoother movement and ranged combat. Enemies no longer snap through obstacles during ground leaps. Archers and mages automatically target nearby enemies, including Arrow Volley.
- Updated: Rogue fights back. A longer dash hits enemies along its path, with a faster recharge. Direct dagger and dash kills have a 20% chance to heal one heart. All four classes now show clearer preparation, strikes and recovery.
- Fixed: A clean arrival. The loading screen shows the current courtyard, and obsolete runtime art has been removed.
- Updated: Healing becomes scarcer. Potion drops become rarer as waves advance, including champion drops. The apothecary remains available when you need healing.